© 2017 Race-Art Simulators - Movement Arts LLC. All Rights Reserved. | Concept and Design Movement Arts LLC
The initial concept behind RaceArt Simulators Model LMP-S was the idea to develop and build with the input of an active IMSA WeatherTech Sportscar Championship team and drivers, such as current Rolex 24 Hours of Daytona winning team JDC Miller MotorSports, a full scale, closed cockpit prototype simulator following the rules of the newly introduced worldwide LMP2 and LMP3 platform.
The main thought behind the concept was to create an environment as close a possible to the actual cockpit environment in combination with using the most advanced simulator technology available, providing an unparalleled level of realism, which would make the simulator challenging enough for any Pro Driver but also an effective training tool for individuals who want to get involved in racing and helping them with the transition from the simulation to the real track experience.
Developed with the input of active Pro Drivers
In development for over four years with the input of current active Pro Racing drivers on the highest level of competition in Indycar and IMSA SportsCar endurance racing such as Rolex 24 Hour of Daytona winning driver Stephen Simpson, RaceArt Simulators concept is divided into three core elements.
Element 1 - Physical Environment
Based on the feedback and input of active Pro Drivers it is highly important that the physical environment of the simulator matches the real cockpit environment as close as possible without compromising the usability of the simulator for a wide spectrum of users. This needed to be accomplished regardless what visual components (monitors, projectors or virtual reality head-mounted 3D displays) are used.
Element 2 - Hardware Controls
Element 2 focuses on the realistic components related to physics and control units used to operate the simulator, this is accomplished without losing an realistic approach in regards of usability for the individual customer and user. Based on customer requirements actual hardware components such as the actual real race car steering wheel and paddles can be integrated in the systhem.
Element 3 - Software and Physics engine
The third element relates to the simulation software and actual physics engine used, and the ability to customize such content as need based on the individual model within the simulation and each customers' requirements. The simulator is set up and pre-configured for operation of standard software such as Assetto Corsa, Assetto Corsa Pro, rFactor 2, rFactor 1, rFactor Pro, and Automobilista. It also can be used with video games such as project C.A.R.S or server based titles such as iRacing and others.
Development and Construction
Each simulator developed and build by RaceArt Simulators is unique, fully customizable and hand build to the specification of each customer and user. Based on customers specifications the actual construction time may vary between 4 - 15 month.
Motion and multidimensional audio systems
Based on the provided feedback of drivers, RaceArt Simulators are developed as static platforms but have the option to add multidimensional audio systems such as ButtKickers, Bass Shakers as well as actual motion platform system in the form of 2dof, 3dof, 4dof or 6dof solution. It also allows the integration of G-Force seats or dynamic seat belts.
Taking it further - Roadmap to Racing
The close association we have with teams and drivers actively participating on the highest level of competition allows us to provide opportunities for individuals beyond the traditional training and coaching.
RaceArt Simulators through our partners has the option to provide real-time live coaching sessions without the limitations, dictated by our hectic lifestyle detached from our daily routine without time and location restrictions everyone is facing in our daily life. Those sessions can include live telemetry data and video feed at any time.
Additional when the time has come we can provide the tools and infrastructure for the "transition" from the use of a simulator to the actual racecar for testing, track days or ultimately competition for a selected few, who have the desire, passion and capabilities to do so.
All supported and handled
by active PRO drivers and teams on the highest level of professional motorsport
and accomplished in a controlled environment of professional planning and
execution.